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03.09.2019 / material

A Mobile Approach to Digital Creativity in Rural Ireland (ENG)

This is a story of TJ’s journey as a youth worker who provides an Advocacy and Youth Information Service to young people living in urban remote, rural areas of West Cork in Ireland. TJ has developed his practice to incorporate digital creativity and uses a mobile approach to engage rurally isolated young people through YMCA Ireland's innovative Youth Reporters Programme.
03.09.2019 / material

Young Reporters (EN)

During the European Championship Sporting event 2018, hosted in Strathclyde Country Park, North Lanarkshire, the NL Young Reporters team was formed. We took on the task of covering all the daily action from the “Go Live in the Park” zone. The objective was to enable young people to tell the story of this high profile international event via community based digital journalism.
03.09.2019 / material

Virtual Reality in youth work (EN)

Virtual Reality is experiencing a boom and will be a key element in fields like gaming, entertainment and education in the future. This makes it all the more important for young people to get access to this medium. Integrating Virtual Reality into media education has the advantage that young people can get to know the diverse application possibilities in a safe and cooperative environment.
03.09.2019 / material

JUZ macht Druck - in 3D! (JUZ applies pressure – in 3D!) (EN)

In a participatory process, two 3D printers were purchased at the Youth Centre (JUZ). Together with young people, usage options were then developed. On the one hand they can use the 3D-printer as an independent open service and on the other hand it can be part of other offerings in the Youth Centre.
03.09.2019 / material

Gaming as Youth Work (EN)

The aim of the Gaming as Youth Work project is engaging socially isolated young people who might not ordinarily access youth services. Gaming is a significant part of young people's lives, and they display a number of benefits and threats to their well-being. Despite this mainstream trend, youth workers are not using it in their youth work practice. This project seeks to move beyond youth work norms and develop youth led, evidence based and replicable practice to strengthen the youth work sector's response to Gaming and Isolated Youth.
03.09.2019 / material

Netstof.dk - online abuse (EN)

Netstof offers counseling regarding alcohol and drugs from both adults and young people.
03.09.2019 / material

FUTURE MONSTER LAB (EN)

The Future Monster Lab is a 4-day workshop in which children aged up to 12 years develop their Future Monsters. The children think about the future, environment and sustainability, collect and process used materials and get to know (digital) techniques. Their Monsters can use it to inform, protest or demonstrate technical solutions - in any case they show ideas for a better world!
30.04.2019 / page

Training materials

These training materials have been developed to build the capacity of the youth work sector to deliver high-quality youth work in a digital age. They are based on training needs for practitioners identified by the EU expert group on digitalisation and youth’s 2018 report. The materials are licensed under a Creative Commons Attribution ShareAlike 4.0 International […]
27.09.2018 / material

YAD Street Team (EN)

The structure of Street Team is a response to changes in both the NGO field and volunteer work. Young people today aren’t interested in “traditional” participation in NGO activities that require a lot of commitment but are instead searching for more flexible ways to contribute in line with their values. A young person logs into the Street Team website with their alias and chooses from the task pool an activity they are interested in and requests for the needed materials. After completing the task, they report it as completed on the website. The admins give feedback and award points based on the mission. With the accumulated points volunteers can purchase various Street Team products, e.g. hoodies, pins or trainers.
27.09.2018 / material

School Social Workers in Social Media -project (EN)

The goal of the Somessa -project was to expand the work done by school social workers onto online platforms used by young people and enable the workers to be reachable via the latest smartphone apps.